Driving across town at a painfully law-abiding pace holds my attention and pulls me into the monotony, to the point I realised I was using my indicator lights for turns. The stock poses and reaction animations of NPCs build the soap opera melodrama, as do the repetitive mood music and musical stings. But, hand on heart, I think a lot of the oft-mocked elements are good for the game. I mean, bugs aren't the only problem with the first game. Even using the essential fan fix, Deadly Premonition has now become unplayably stuttery to me. But after the horrific state of the first game on PC, I wouldn't get my hopes up. I did hear the Switch version had serious performance problems, and I'd certainly hope a good gaming PC could handle it better (contrary to what Ian Vidia might tell you, the primary purpose of expensive new GPUs is to make poorly optimised games run better). I know almost nothing about Deadly Premonition 2, having avoided chat about it in the hope of an eventual PC release. I do like that, true to the teenage punk phase he confessed to, young York has a skateboard and a bit of a fauxhawk. Deadly Premonition 2 is both a sequel and a prequel, with part in the present and a new playable FBI agent, Aaliyah Davis, and part in the past as a younger Agent Francis York Morgan works another murder mystery.
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